AI Insights · Timothy · October 2021
Top 5 City Building Games on iOS in Australia - Q3 2021
Explore the performance of the top 5 city building games on iOS in Australia during Q3 2021, featuring insights on weekly downloads, revenue, and active users.
The third quarter of 2021 saw notable trends in the performance of city building games on the iOS platform in Australia. Here, we delve into the weekly downloads, revenue, and active user patterns for the top 5 city building games: The Simpsons™: Tapped Out, SimCity BuildIt, City Takeover, Craftheim - 3D Idle Lumberjack, and MONOPOLY Tycoon.
The Simpsons™: Tapped Out experienced a decline in weekly downloads from 3.6K in late June to 2.2K by the end of September. Weekly revenue showed variability, peaking at around $21K in mid-July and tapering off to approximately $8.5K by the end of the quarter. Active users saw a peak of 11.1K in mid-July, gradually decreasing to 8.1K by late September.
SimCity BuildIt demonstrated consistent performance, with weekly downloads ranging between 1.2K and 5K. Weekly revenue peaked at approximately $26K in late August, maintaining a steady flow around $20K towards the end of the quarter. The game saw its highest active user count of 24.9K in mid-July, stabilizing at around 19.5K by the end of September.
City Takeover showed a downward trend in weekly downloads, starting at 4.2K in late June and dropping to about 848 by the end of September. Active users mirrored this trend, beginning with 10.6K in late June and reducing to 3.8K by the end of the quarter. Revenue remained negligible throughout the period.
Craftheim - 3D Idle Lumberjack saw an upward trend in weekly downloads, from just 126 in late June to a peak of 4.7K in early September, before settling at 3.3K by the end of the quarter. Active users also increased significantly, reaching a high of 5.9K in mid-September.
MONOPOLY Tycoon experienced fluctuating weekly downloads, with notable peaks at 2.9K in mid-September. Weekly revenue was relatively low, peaking at $348 in late June and tapering off to $9 by the end of September. Active users saw a significant rise, peaking at 2.9K in mid-September.
For more detailed insights and data trends, visit Sensor Tower.